The Grove, twice.
We're rebuilding the real Coconut Grove two ways at once. In the browser, to prove the story and the gameplay fast: that's the Skyfall demo you can play right now. And in Unreal Engine, as the foundation for the full game.
World building
Real data first. Streets and the shoreline from OpenStreetMap, building outlines from Miami-Dade County, heights and every tree canopy from USGS LiDAR. The browser build proves the layout; the Unreal build dresses it from Legend's own walk-through footage.





Quik Punch · Grand Ave
A three-level boxing gym: a 19-metre atrium with a regulation ring, heavy bags and speed bags, walnut mezzanines with leather lounges, and a stair core up to a rooftop pool. Built in Unreal by Quik, and the home of Fight Club, the boxing game that shares this Grove.


Sophia, in 3D
From concept art to a playable character. Her look is locked from the concept sheets; the browser model and the Unreal model are in progress, with a shared rig next so both can use the same animations.





The current build
Work in progress. Everything here changes weekly.
Playable now. 2043 as Sophia, 2033 as Q.
Lumen lighting and reflections, virtual shadow maps.
Two games, one map: Lost Souls and Fight Club.
Then Sophia's rig, and Skyfall Records in Unreal.
Built by Legend (Immortal Legend) and Quik, with Fresh on sound and the arcade. Streets © OpenStreetMap contributors · building outlines Miami-Dade County · heights USGS LiDAR.